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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } A caster only rune - Guild Wars Forums - GW Guru
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Old Feb 17, 2006, 10:33 AM // 10:33   #1
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Lightbulb A caster only rune

It just came to my mind warriors have absorb runes wich are for them only now how about a rune for casters only. My idea for a caster only rune is a Rune of Barbs
Rune of barbs deals X damage to enemies that make physical contact with you (melee/arrows)

Minor 1 damage
Major 2 damage
Superior 3 damage

It might not be the best idea and not unbalancing anything what do you guys think?
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Old Feb 18, 2006, 12:24 AM // 00:24   #2
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yes you are right, i think it's stupid that A-net have made extra special runes for warrior only (absortion runes). I think more like every class could have their own special rune, for example:

-Elementalist: X rune of Keeping ( every X. spell you cast costs no energy to cast)
-Necromancer: X rune of Transfer (u gain 1 energy every X. time you attack or cast a spell)
-Mesmer: X rune of Lasting (each hex you cast last X seconds longer)
-Ranger: X rune of Winds (every X. skill you use recharge 50% faster)
-Monk: X rune of The Holy (every X. healing/prot/divine/smite spell you cast have double effect)
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Old Feb 18, 2006, 12:58 AM // 00:58   #3
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I like this idea! Why should warriors have their own 'special' rune and the other classes get left out?!

/signed
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Old Feb 18, 2006, 01:00 AM // 01:00   #4
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Everyone else has no runes because you don't need it. The wars need to survive in melee, meaning taking -3 damage from attacks is helpful...

You should be standing out of the fray anyways.
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Old Feb 18, 2006, 01:02 AM // 01:02   #5
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True, but sometimes, depending on the situation or the group you are with, it is impossible to stay completely out of the fray. Besides, the runes bulletsmile 'created' would serve not to buff your character for close range, but to augment the skills specific for that class.
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Old Feb 18, 2006, 01:03 AM // 01:03   #6
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/signed

Soul, yes warriors are in the fray but who says that caster runes would be to lessen damage? The caster runes could give speed casting or give energy boosts. As others have said, why should the warriors get all the fun?
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Old Feb 18, 2006, 01:05 AM // 01:05   #7
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If you want to give casters an extra rune, how about giving more warriors more energy regen?

Monks / Elementalist / Necromancers / Mesmers get 4 pips of energy regen

Warriors get 2 pips of energy regen

Why should casters get 4 pips of energy regen, rangers get 3 pips of energy regen, while warriors get left out?

Casters get 4 pips of energy regen, warriors only get 2 pips of energy regen.
Why should casters get all the fun?
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Old Feb 18, 2006, 01:28 AM // 01:28   #8
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/not signed

other casters are doing fine and the game is balanced right now. It would create easier farming with these runes for casters and warriors need more defense since they are in the middle of the (poop) storm
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Old Feb 18, 2006, 05:38 AM // 05:38   #9
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The potential for absorption runes is just a benefit of warrior armor, balanced against the higher energy and energy regen of other classes.
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Old Feb 18, 2006, 06:29 AM // 06:29   #10
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We can get a max of 28 energy while still using our designated equipment )sword, axe, hammer, shields) and no more than 2 pips of regen without skills.

Compared to rangers: 3 pips of regen, 25 base energy, to 32 with class gear.(not to say this is unfair, their skills use more energy anyway)

Now...casters- (for purposes of this, the ele is excluded) 4 pips of regen, i think it would be...umm...base 30, +15 possible from a wand and off-hand, possible i think...75 or so with the +15 energy, regen -1 focus..as well as with the wand of the same type with a +3 unconditional (is that possible?)
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Old Feb 18, 2006, 06:32 AM // 06:32   #11
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Your runes are overpowered.
How bout a rune that increases soulreaping radius by x'(necro), a rune randomly refills x energy when you cast at a 1% chance(ele), spells recharge x*4% faster at a 1% chance(mesmer), bows fire x*2' longer(ranger), and hex duration is shortened by x*3% (monk)

x= 1 for minor, 2 for major, 3 for superior


Of course I am an advocate of bringing back fury runes.

Last edited by Mandy Memory; Feb 18, 2006 at 06:36 AM // 06:36..
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Old Feb 18, 2006, 07:08 AM // 07:08   #12
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How about an Ele Rune of Focus: gives an x% chance to not be interrupted when casting a spell. Maybe some thing like 5%,10%,15% or 10%,20%,30%.
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Old Feb 18, 2006, 10:59 AM // 10:59   #13
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I think/hope that everyone will get many more runes, with videly varying effects. It's the height of boringness that pretty much choosing runes is a almost a no-brainer - sup vigor, sup absorb (for war), sup in attribute of your choice, and minors in the other attributes.

Choosing runes should be like choosing skills should be - a really tough decision with many tradeoffs and compromises. I think there should be a whole bunch of runes for everyone - elemental resistance runes, damage resistance runes, +1 energy regen runes, shorten poison runes, increased adren gain runes, casting time reduction runes, casting cost reduction runes, etc etc. Some of them should reduce your health like the superior attribute ones do, some should reduce your armor, damage, energy pool, etc etc.

In other words, the more variation and choice, the better.
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Old Feb 18, 2006, 11:04 AM // 11:04   #14
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Profession specific runes are a good idea if they can be well balanced. It will give the primary profession a lot more importance.

/signed.
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Old Feb 18, 2006, 02:10 PM // 14:10   #15
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There's an Elite called Warrior's Endurance for all you complaining about your lack of egy regen. For X seconds, you gain X energy with each hit (or somesuch), with the maximum not to exceed Y. It is very handy and really a no-brainer to use, even for a big meat shield .
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Old Feb 18, 2006, 02:47 PM // 14:47   #16
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Quote:
Originally Posted by bulletsmile
yes you are right, i think it's stupid that A-net have made extra special runes for warrior only (absortion runes). I think more like every class could have their own special rune, for example:

-Elementalist: X rune of Keeping ( every X. spell you cast costs no energy to cast)
-Necromancer: X rune of Transfer (u gain 1 energy every X. time you attack or cast a spell)
-Mesmer: X rune of Lasting (each hex you cast last X seconds longer)
-Ranger: X rune of Winds (every X. skill you use recharge 50% faster)
-Monk: X rune of The Holy (every X. healing/prot/divine/smite spell you cast have double effect)
the monk and ranger are way overpowered in my opinion...imagine combining that ranger rune with sepants quickness and quickening zephyr...they would have instant recharge...or a smite monk team going in and spiking signet of judgement...or balth aura...
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Old Feb 18, 2006, 04:19 PM // 16:19   #17
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/SIGNED

Farming would be soooo much easier then, imagine SoJ now deals 100 dmg instead of 50 & lasts for doubel the amoutn +20%

I would <3 that!

Last edited by HDS; Feb 18, 2006 at 06:57 PM // 18:57..
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Old Feb 18, 2006, 05:31 PM // 17:31   #18
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HDS or an admin edit his posts its making this thread hard to read -.-'

on the topic i'm not to sure bout adding to each proffesion more runes
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Old Feb 18, 2006, 05:52 PM // 17:52   #19
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Quote:
Originally Posted by Rieselle
I think/hope that everyone will get many more runes, with videly varying effects. It's the height of boringness that pretty much choosing runes is a almost a no-brainer - sup vigor, sup absorb (for war), sup in attribute of your choice, and minors in the other attributes.

Choosing runes should be like choosing skills should be - a really tough decision with many tradeoffs and compromises. I think there should be a whole bunch of runes for everyone - elemental resistance runes, damage resistance runes, +1 energy regen runes, shorten poison runes, increased adren gain runes, casting time reduction runes, casting cost reduction runes, etc etc. Some of them should reduce your health like the superior attribute ones do, some should reduce your armor, damage, energy pool, etc etc.

In other words, the more variation and choice, the better.
i agree, i would like to have some more variety with rues.
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Old Feb 18, 2006, 06:52 PM // 18:52   #20
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Every rune listed are vastly overpowered and will upset the balance between classes.

Think weak like absorption not strong like axe mastery

Last edited by Mandy Memory; Feb 18, 2006 at 07:20 PM // 19:20..
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